-===- DISCLAIMER -===- I use Linux Mint 18 Sarah Cinnamon since I'm a beginner at GNU/Linux and it's very newbie-friendly, so this guide is written from that perspective in mind. The instructions are written in simple to understand language so even if you're using a different distro, you should have no problems following. I've also tried including solutions that would work for other releases, if anyone with expertise can provide more alternatives or clearer instructions and pitch in, would be greatly appreciated! If you’re using Archlinux, apparently there’s a bit more to setup for that distro, which an anon wrote a small guide here: https://pastebin.com/1uEHUnP0 . -===- CHANGELOG -===- -Last Update 02/Jul/17: -Added index -Tested RPGMaker and Wolf RPG in vanilla wine-stable 2.0.1 install, moved library overrides to MISC SECTION -Added Wolf RPG process bug -Added translated Wolf RPG config panel screenshot -Added DXExtract link -Added MV controls -Added anon’s Archlinux instructions -===- INDEX -===- BEFORE YOU START WINE RPG Maker RPG Maker Run Time Packages (RTPs) PACKAGES WOLF RPG NO BULLSHIT MISC SECTION MISC LINKS EXTRA NOTES -===- BEFORE YOU START -===- So what is this? It's a general guide oriented towards newcomers in GNU/Linux to getting RPGMaker and Wolf RPG games running natively under Wine, without resorting to unnecessary workarounds like PlayOnLinux or EasyRPG (which although works, only allows for playing RPGM 2000/2003 games). Even if you're an experienced user, I hope this guide manages to clear up and answer some technical details. Simple, efficient, and most importantly saves on filesize since only the bare necessary packages are installed. The only things you'll need are: -Very basic knowledge (how2root, how2navigate filesystems, what distro do I have, etc) -Terminal -Package Manager -Internet Connection And that's it. For RPGMaker games you'll also have to download RTPs and the appropriate fonts, which I've compiled here to save time from having to download individually, you can find it here: https://mega.nz/#F!IZEiAYoI!ymRRyhWQKc0L6dC7ASsfog , download "RTPs/Fonts/Decrypters.7z". See the MISC SECTION if you want to download them from their sites instead. Also included are extractor tools for RPGMaker and WOLF RPG. Make sure you check out the SCREENSHOTS album here: https://imgur.com/a/ONGRO , if you ever need a visual reference. Regardless of your technical expertise, or if you use WINDOWS, do give the MISC SECTION a read, it could give you some VERY useful info, such as TROUBLESHOOTING and QUESTIONS! FOR ADVANCED USERS WHO DON'T NEED NO HANDHOLDING AND JUST WANT TO KNOW WHAT TO DO FOR SETUP, SKIP TO "NO BULLSHIT" SECTION Anyways, before we start there are a couple of things to do first: In terminal, run only the following under root to generate Japanese locale: -locale-gen ja_JP.UTF-8 Now we can run programs under wine in Japanese locale, which you can do with 'LANG=ja_JP.UTF-8 wine /path/to/GameFolder/Game.exe', always do so just to be safe. Fonts will show up squiggly and fucked up (like someone applied 'Bold' 3x), this is due to GNU/Linux using RGBA Antialiasing on Monofonts by default. To fix this, if you're on Ubuntu, install 'gnome-tweak-tool', change Font Antialiasing to either Grayscale or None (NOT RGBA!). If you're on Linux Mint Cinammon like me, then you already have this installed by default, Menu>Preferences>Fonts brings up the panel, apply the same change. Also I heavily recommend using "unar" to unpack archives, as many times the files contain Japanese characters, and the default archive manager either fails to extract or gives mojibake. Works for .zip, .rar, 7z and many more, usually doesn't give mojibake. Running it is simple too: "unar path/to/[archivename].rar" and it'll extract nicely. NOTE: If you're using unar to unpack and it DOES give mojibake, try installing "unrar" (yes, with two 'r's) and extracting with it instead. This happens because the archive is packed using RAR version 5 format, and you're probably using unar v.1.9 or below. For some reason the dev doesn't include updates for v.1.10 (which supports RAR v.5) for older distros, you can check which version you have here: https://pkgs.org/download/unar -===- WINE -===- So first up, you'll need Wine, which allows you to run windows programs without having to run a VM, by translating the inputs into something that can be read by Linux. We'll be using the latest version of wine-stable (2.0.1 as of 02/Jul/17), first look up the instructions for your distro here: https://www.winehq.org/download , and install according to which version of said distro you're running. NOTE: You do NOT need to enable 32 bit architecture regardless of what version you system is installed in, as long as the packages (which we'll see later) are installed in 32 bit they'll run F I N E. In fact, when I tried it with 32 bit enabled it actually broke the install, so would not recommend or maybe I'm just retarded. In my case, as an example, I'm running Linux Mint 18 Sarah, which is built on Ubuntu 16.04 Xenial, so this is what I'd run one by one in terminal, following the instructions on the previous link: -sudo apt-add-repository 'deb https://dl.winehq.org/wine-builds/ubuntu/ xenial main' -wget https://dl.winehq.org/wine-builds/Release.key && sudo apt-key add Release.key -sudo apt update && sudo apt install winehq-stable Press enter again when prompted, wait until Wine finishes download and installation. So now what, is it done yet? Not completely. For Wine to run properly, it still needs some mono .NET or gecko packages, but don't worry! You'll be prompted to install them when you run wine for the first time. So we'll get to that, but first... -===- RPG Maker -===- Before continuing though, open the "rm2k_fonts" folder, and copypaste these 2 files (msgothi0.ttc, msmincho.ttc) into .wine/drive_c/windows/Fonts (Enable hidden files to find .wine in Home) -IMPORTANT: DO NOT ACTUALLY INSTALL THE .ttc FILES! It'll actually mess up the in-game fonts really bad, just leave them there. The games DO actually check for it and use it in case you're wondering (see screenshots album for examples), just DONT install them. As for the .FON files, they can't even be read by Linux, see MISC SECTION, feel free to remove them, they’re for Windows users. Now we can move on to the RTPs: -===- RPG Maker Run Time Packages (RTPs) -===- Each version of RPGM introduces it's own set of common assets for use on it's engine. This means generic NPC sprites, character portraits, maps, music and sound effects files, visual effects for skills, etc. These by default are packaged with their respective version of RPG Maker Engine, but are also packaged seperately as "Run Time Packages". What this means, is that games don't need to include these assets since you already have them on your PC. If they include any, it's usually custom sprites, effects, different audio tracks, etc. That's why there's so many <100 MB games, as they can avoid this bloat. If you downloaded the "RTPs/Fonts/Decrypters.7z" file from the MEGA link, extract and you'll see a bunch of folders and files. Do NOT touch the "RPGM XP RTPS (ARCHIVAL)" folder unless you know what you're doing. Install 2000rtp.exe and 2003rtp.exe with Japanese locale like so: -LANG=ja_JP.UTF-8 wine path/to/2000rtp.exe The rest of the RTPs can be installed normally, no need for locale. "RGSS-RTP-Standard-pt-br.exe" should be the ONLY RTP you install for XP (see why in MISC SECTION), don't mind the portuguese, that's only the installer. "RPGVX_RTP" folder for VX and "RTP100" folder for VX Ace. RPGM MV doesn't have any RTPs. Anyways, now you have all of them installed and you're nearly done, just one last thing so head on to the next section: -===- PACKAGES -===- If you try to launch any game right now, it'll crash. Install ffmpeg, as 'gstreamer1.0-libav:i386' has some ffmpeg dependencies. Now open your package manager, search for the following packages and install them. "i386" means 32-bit version, make sure you don't mess this up! If they don't appear try installing one by one in this order, restarting Package Manager, or looking under "Architecture: i386" section. If you need examples, see the screenshots album. -libgstreamer1.0-0-dbg -gstreamer1.0-plugins-good:i386 -gstreamer1.0-libav:i386 -gstreamer1.0-plugins-ugly:i386 Now, finally, you can enjoy RPG Maker games, and shouldn't run into any problems. A bit complicated, but with some handholding it's actually pretty simple. -===- WOLF RPG -===- Nothing needed to run them, just double click on Game.exe, hurrah! NOTE: There seems to be a bug with Wolf RPG where closing the game doesn’t actually terminate the process. After playing make sure to check System Monitor! See MISC SECTION for more on this. -===- NO BULLSHIT -===- For 300lb pro hacker neckbeards who can't be assed to read the whole thing and just want instructions: -Terminal -root -locale-gen ja_JP.UTF-8 -exit root -If on Ubuntu, install 'gnome-tweak-tool', change Font Antialiasing to either Grayscale or None (NOT RGBA!) -If you're on Linux Mint Cinammon then you already have this installed by default, Menu>Preferences>Fonts brings up the panel, apply the same change -Download "RTPs/Fonts/Decrypters.7z" from https://mega.nz/#F!IZEiAYoI!ymRRyhWQKc0L6dC7ASsfog -Install latest version of wine-stable, do not enable 32-bit architecture -See which one you want to setup: ~RPGMAKER~ -Open rm2k_fonts folder -Copy/Paste the font files (msgothi0.ttc, msmincho.ttc) into .wine/drive_c/windows/Fonts (Enable hidden files to find .wine in Home) -IMPORTANT: DO NOT ACTUALLY INSTALL THE .ttc FILES! It'll actually mess up the in-game fonts really bad, just leave them there. The games DO actually check for it and use it in case you're wondering, just DONT install them. The .fon files are okay to delete. -Terminal again -LANG=ja_JP.UTF-8 wine path/to/2000rtp.exe -LANG=ja_JP.UTF-8 wine path/to/2003rtp.exe -exit terminal -Run the rest of the RTP installers ("RGSS-RTP-Standard-pt-br.exe" for XP,"RPGVX_RTP" folder for VX, "RTP100" folder for VX Ace) No need to run these under Japanese locale like 2000 and 2003 -Install ffmpeg -Package Manager -libgstreamer1.0-0-dbg -gstreamer1.0-plugins-good:i386 -gstreamer1.0-libav:i386 -gstreamer1.0-plugins-ugly:i386 -exit -And there you go! It's highly recommended you run any and all games with Japanese locale (LANG=ja_JP.UTF-8 wine path/to/GameFolder/Game.exe) ~WOLF RPG~ -Nothing needed other than wine, just play game. It's highly recommended you run any and all games with Japanese locale (LANG=ja_JP.UTF-8 wine path/to/GameFolder/Game.exe) -===- MISC SECTION -===- Have a question? In need of instructions? Important notes? You’ll find them all here! -"How do I fullscreen/window in [RPGM GAME] or [WOLF RPG GAME]? What controls are there?" -RPG Maker: -ALT+Enter toggles windowed/fullscreen. F1 brings up options and controls layout, F2 brings up FPS counter, F12 resets to title screen -For games in MV it’s a bit different: -F2 brings up FPS counter, F4 toggles windowed/fullscreen, F5 resets to title screen -Wolf RPG: -F4 toggles windowed/fullscreen, F8 brings up FPS counter, F5 toggles between High/Medium/Low performance, F12 resets to title screen -Options and controls layout can be found in "Config.exe" in Game folder -"I have another version of RTP for RPG Maker XP, which do I use?" I don't know what happened during RPGM XP's development, but there's like 3 or 4 different versions of the "RTP" for it, all of them installing different folders and probably different assets, haven't checked that. What happens though, is that some XP games will throw you an error about "RGSS-RTP", which means they're looking for the folder. Turns out, to install that you need to run yet another version of RTP for RPGM XP, so I decided to experiment with JUST installing that one to see if other XP games (that don't throw the error) can run with it. Til date I haven't had any other errors yet, except for the "No text" problem, but that's another thing entirely. That's why in this guide I strongly reccommend using it as XP's sole RTP instead of installing anything else. I've also included the other XP RTPs in the download too, just in case. (xp_rtp103.exe and xp_rtp104e.exe) -"Tell me more about the RTPs." They're installed in the following locations: RPGM 2000: C:\Program Files (x86)\ASCII\RPG2000 RPGM 2003: C:\Program Files (x86)\Enterbrain\RPG2003 RPGM XP: C:\Program Files (x86)\Enterbrain\RGSS-RTP RPGM VX: C:\Program Files (x86)\Common Files\Enterbrain\RGSS2 RPGM VX Ace: C:\Program Files (x86)\Common Files\Enterbrain\RGSS3 There is NO Run Time Package for RPG Maker MV, as the engine was (rather poorly) designed for compatibility with smartphones (Android and iOS) by using Javascript plugins, which means the games come with all the assets they'll need. Also, regardless of what you're using to play games done in RPGM MV, they'll all run horribly since the engine works by throwing the game inside a chromium window that eats up hideous amounts of RAM and processing power. But hey, at least you can use your mouse to click on things! -"The MEGA link is down! Where do I get the files?" You can find the RTPs here: https://tkool.jp/support/download/index or https://www.rpgmakerweb.com/download/additional/run-time-packages , however do NOT install the XP RTP included, google "RGSS-RTP-Standard-pt-br.exe" instead. For the fonts, get it here: http://www.indiedb.com/games/the-sewers/downloads/rpg-maker-2000-font-patch . Despite being a .exe, what it actually does it just unpack the same files in the /Fonts folder, and it's actually where I got them too. For the decrypters, google "RGSS decrypter" and "arc_conv.exe" or “DXExtract” -"How do I extract assets from [RPG Maker Game] and [Wolf RPG Game]? And how do I apply a patch for both of them?" Both tools are included in the MEGA and RTPs/Fonts/Decrypters.7z at https://mega.nz/#F!IZEiAYoI!ymRRyhWQKc0L6dC7ASsfog . Note: arc_conv is a tad outdated, and won’t work with games made in the newest version of Wolf RPG. Use DXExtract instead, as this one is continuously being updated: http://himeworks.com/tools/dxextract/ RPG Maker: -Run "RPG Maker All Decrypter.exe" -File -> Open File -> Navigate to folder containing game and open the Game.rgss -Tools -> Extract All -There should now be a a new folder where the extraction tool is located named "extract" -Copy everything in "extract" and paste into game directory -Copy contents of patch/translation folder into game directory -Remove or rename game.rgss in the game directory <-- If your game STILL remains in Japanese double check and make SURE you did this step *I recommend renaming so you can always fall back on the data contained in the file* -Play game Wolf RPG: -Run "arc_conv.exe" -Select the game's data.wolf file. -Rename the new "data.wolf" folder to just "data" -Copy-paste the patch/translation's files into the data folder -Remove or rename data.wolf in the game directory -Play game -"How much does the complete installation weigh?" The whole thing takes up around 2.0 GB approx of drive space, assuming you have a clean OS and need to install ffmpeg, unar/unrar, wine-stable, the packages, RTPs and update (this one really depends on your distro). -"Can I make a .exe shortcut that launches the game in Japanese locale without having to enter the command everytime?" Sure, google how to make bash shortcuts. Personally, I don't use them. -"I'm running [RPGM GAME] and there's no text displaying! Everything else works fine, I can select options but the UI are all blank!" Apparently this happens due to fonts having two names depending on the locale, but the engine only requests said font by it's Japanese name, so even if you have it installed, it won't be detected. To copypaste what an anon wrote: "No, TTF/TTC font files sometimes (more often with Japanese fonts unfortunately) have their own locale-specific names inside. The game asks Windows to find the font by its Japanese name (e.g.しねきゃぷしょん) while that very installed font is registered in non-Japanese locale under non-Japanese name (e.g.cinecaption). Changing DLLs won't help with that, so that's the same symptom of another problem. It can be worked around by opening the game in the Maker and replacing font name in the scripts with western one, but it will break the game in Japanese locale." On the other hand, others do report that changing the dll works, try it out if nothing else: Switch the RGSS library .dll file (XP's RGSS files should look something like this: RGSS102E.dll, RGSS103J.dll, RGSS104E.dll, etc) in the game folder to any other XP RGSS library file you have, then edit the Game.ini file to use the new .dll and try launching again, rinse repeat til it works. If you don't have any or tried them all and it still doesn't work, then you're shit outta luck. -”After playing [WOLF RPG GAME] or during, my performance drops!” Apparently there’s a bug where even if you exit a Wolf RPG game, the process still runs in the background. An instance of Game.exe is run everytime you launch a game, even if it’s the same one, and remains even when you exit. Simply check System Monitor and kill every instance properly after playing. -"I'm running [WOLF RPG GAME] and the text is all terribly messed up/I get a green banner with some japanese written on it/mojibake everywhere/messed up UI!" Don't worry, you SHOULD find "Config.exe" in the game folder, run that and a config panel should pop up. Switch to software mode and relaunch. If the config panel is in Japanese, see the screenshot album for a translated version. If you still get the green banner thing, that's because the Engine requests [File] and can't find it, but unlike RPG Maker, it doesn't crash immediately. You either don't have it or most likely you extracted wrong and it's full of mojibake, or try downloading again. -”I’m running [WOLF RPG GAME] and there’s no audio!” Well, this is an old problem that appears in older versions of wine that’s been fixed since version 2.0+. If you installed the latest version and get this problem then either the files are in MIDI format in which case you’re fucked since I haven’t figured out how to get them playing yet (read below for more info), or (HIGHLY UNLIKELY), the devs broke something in the new version, try the old audio fix listed at the bottom of this guide if nothing else. -"Help! [RPGM GAME] crashed! [WOLF RPG GAME] crashed!" -RPG Maker: -Do you have the correct RTP? -Are you running under Japanese locale? -Did you install ALL the packages I specified and they're the CORRECT version (i386 if specified)? -Do you have ffmpeg? -Check the terminal log, if it says something about "gstreamer is missing a plugin", then your problem CAN be solved by installing a package. It can be found by searching "gstreamer" in the package manager. Good luck trying to figure out which one exactly is needed, or try looking in ubuntu-restricted-extras for codecs -If it says something about "ELF CLASS 64" then you fucked up and got 32-bit and 64-bit stuff mixed together, god save your soul, better wipe and start again from installing wine. -When the engine requests [FILE] and can't find it, the game crashes immediately. Most likely you have mojibake'd filenames or files missing. Re-extract or redownload. -If you're still reading this then you're shit outta luck, son. There’s one last thing you could try, scroll to the bottom but it’s an outdated fix and not guaranteed to work. -Wolf RPG: -Did you check the filenames for mojibake? -Are you running under Japanese locale? -Did you change to software mode in "Config.exe"? -You're fucked, son. No, seriously- I have no idea what to do or how to help at this point. Try google translating that jap guy's blog (link at the bottom). If you DO find something though, post so I can add to this guide. -"Hey, there's this game called Teaching Feeling that I want to play, how does it run?" Actually the latest version (1.9.2 as of 02/Jul/17) works perfectly fine out of the box with wine-stable, there should be no problems. -GNU/Linux does not have MIDI support out of the box. That means games with .mid files won't play the audio file, but will otherwise run just fine. I've found a japanese game dev's blog who wrote about getting MIDI playback on Wine: https://kakurasan.blogspot.com/2016/01/midi-devices-in-wine.html . Unfortunately, the info is too 2geek4me and google translate only complicates things, so if anyone who either knows japanese or has better technical knowledge could help, would be appreciated. He also has tons of interesting info about Wolf RPG on GNU/Linux, see MISC LINKS section. Otherwise, you can try the following, but they ended up not working for me, so try at your own discretion: -Install winetricks and then Microsoft DirectMusic API, see here: http://www.supershigi.com/forums/index.php?topic=888.0 , scroll down a bit. (It's also where I got the info to setup RPGMaker for the most part). You might also need to install dsound, quartz, dmsynth, devenum from winetricks and possibly more, but honestly I don’t know much here. -Try installing and configuring either timidity++ or fluidsynth -Last but certainly the EASIEST, just convert the .mid files to .ogg, .wav or .mp3. RPG Maker only calls for the filename, and doesn't care for the extension. -The .fon font files don't actually do anything, as unfortunately they can’t be read by Linux. Technically you could try converting them to .ttf or .ttc files (TrueType and TrueType Collection) which CAN be installed, but honestly, you don't need it, and they'll probably fuck up the in-game fonts too. There should be ZERO problems regarding monofont display in RPGMaker if you've followed my instructions, especially RPGM 2000/2003 games. Trust me, it was a major source of headaches til I figured it out. They're there because supposedly it fixes some font issues in Windows, and they don't need to be installed either, just drag & drop. -OLD FIX FOR SETTING UP WINE TO RUN RPGMAKER/WOLF RPG GAMES Before wine 2.0 came out you had to disable some libraries in wine to run the games properly. Since this has been fixed and none of these are needed anymore, this is pretty much useless. HOWEVER, if the devs ever break something in a future update or for some god forsaken reason you need to run on Wine 1.8, then follow these instructions as either last resort or your only option, respectively. I have NOT bothered to rewrite these, I simply cut and pasted them down here for archival purposes, all of this stuff used to be in the RPG Maker and Wolf RPG section. ~RPG Maker~ Because of some peculiarities of RPGMaker games, we'll be setting up a directory for the RGSS libraries which all RPGM games run on, so we can apply certain configurations that will ONLY apply to RPGM games. Simply run in terminal the following: -mkdir ~/wine-rgss -WINEPREFIX=~/wine-rgss winecfg Now, we're going to access the configuration panel, but remember those mono/gecko .NET packages I mentioned earlier? A window should pop up about a missing mono package, simply hit install, wait for it to finish, then another should pop up, rinse and repeat until a config panel shows up instead. Remember, all the settings we make on this panel will apply only to RPGMaker games, you can check your version of wine-stable in the "About" tab, but what we need right now is the "Library" tab. As you can see from the description provided, this panel allows us to configure certain libraries, which will be necessary for RPGMaker games. Click on "New override for library" and type the following: -winegstreamer.dll Hit enter, and type again: -winepulse.drv A warning should pop up asking if you're sure you want to configure this library, just press Yes. So now there should be two entries in bottom window that says "Existing overrides": -winegstreamer (native, builtin) -winepulse.drv (native, builtin) Click on any of them to select, then click on the "Edit" button on the right, a panel should pop up saying "Load order", select "Disable" and press "OK". Do the same for the other one, and now they should look like this: -winegstreamer (disabled) -winepulse.drv (disabled) Press "Apply" on the bottom window, then "Okay" to exit, and now we have Wine properly configured to run RPGMaker games. ~WOLF RPG~ Wolf RPG games are pretty simple: There's not as big of a setup required unlike RPGMaker games, but there is one. After completing installation of the latest version of wine-stable, run the following in terminal: -winecfg (yes, there's no need for a directory unlike RPGM) IF you came here straight from the Wine section a window should pop up about some missing packages and ask you to install, simply press Yes, wait til it finishes downloading, more should pop up but don't worry! They're not too many and it's a one time thing only. Anyways, the configuration panel should now pop up. NOTE: Since we didn't make a directory for Wolf RPG as in RPGM's case, the following change will apply to EVERY program run under Wine instead of only RPGM games. But so far I haven't encountered a single problem, so it's fine. So what's the big deal with WOLF RPG and GNU/Linux? Well, it's simply that there's no audio. Games run fine, you can save fine, but there's no music or sound effects to be heard. In the "Library" tab, click on "New override for library" and type the following: -xaudio2_8.dll Hit enter, an entry should appear in the bottom window that says "Existing overrides" like so: -xaudio2_8.dll (native, builtin) Select the entry, then click on the "Edit" button on the right, a panel should pop up saying "Load order", select "Disable" and press "OK". Now it should look like this: -xuadio2_8.dll (disabled) Press "Apply" on the bottom window, then "Okay" to exit and voila! You can now play Wolf RPG games with audio running. That's it, pretty simple. -===- MISC LINKS -===- All the links in this guide can also be found in this section: https://mega.nz/#F!IZEiAYoI!ymRRyhWQKc0L6dC7ASsfog A public folder I made that contains all the RTPs, some tools and game saves/guides rehosted all in one handy place https://imgur.com/a/ONGRO Album of screenshots, if you have doubts on how something should look, consult the album! http://himeworks.com/tools/dxextract/ DXExtract’s site, with download to the latest version and instructions https://pkgs.org/download/unar Packages for unar https://www.winehq.org/download Instructions for installing wine-stable http://www.supershigi.com/forums/index.php?topic=888.0 Setting up wine for RPG Maker, plus probable MIDI fix and making shortcuts https://tkool.jp/support/download/index RTPs for RPGM 2000 and 2003, but actually contains RTPs for all versions https://www.rpgmakerweb.com/download/additional/run-time-packages RTPs for RPGM XP (NOT the one I suggest using), VX and VX Ace http://www.indiedb.com/games/the-sewers/downloads/rpg-maker-2000-font-patch Contains fonts that RPGM 2000/2003 use https://kakurasan.blogspot.com/search/label/Wine A japanese game dev's blog with documentation on Wolf RPG performance on GNU/Linux. Lots of interesting stuff, but I don't understand at all (´・ω・`) https://kakurasan.blogspot.com/2015/12/games-created-with-wolfrpgeditor-on-wine.html Audio fix for Wolf RPG games, google translate, see: “General sound problems in version 2.10 works on Wine 1.8” section. https://kakurasan.blogspot.com/2016/01/midi-devices-in-wine.html Probably the most useful page, details how to get MIDI playing on Wine, 2geek4me For games make sure to visit: http://vgperson.com/games/ https://rpgmaker.net/ /hgg2d/ and /hgg/ for all your fapping needs, /rpgmg/ if you're interested in making your own http://www.ulmf.org/bbs/forumdisplay.php?f=6 http://www.dlsite.com -===- EXTRA NOTES -===- -Stuff to do: Achieve MIDI playback, read on how to use text hookers and machine translators, test and add to this guide.